Description
Due to confidentiality reasons, specific details about the project cannot be disclosed as it has not been officially released yet.
In the project, I developed a local multiplayer system for an XR experience designed for large physical spaces. The system supports up to 20 simultaneous users, ensuring smooth and synchronized interaction among all participants in real-time.
Tools and Technologies
- Unreal Engine 5.3
- Blueprint/C++
- Meta Quest 3
- XR
- Git
- Kanban